Fabulous Freemen

A Fun African American History Board Game

Help the heroes of the 1920’s! Fabulous Freemen is a cooperative board game where you play plucky Black Americans from the 1920s that travel around the country to help prominent heroes of the times.

  • Light, family friendly board game (ages 9 and up)
  • Cooperative play style
  • Fun for 2 to 5 players
  • Playtime is 20-40 minutes
  • Teaches a little Black history and US geography without getting preachy


Shibuyan Knights

Action Anime RPG

Shibuyan Knights is an Anime-style RPG that lets you play adventures like your favorite shows and movies! It ships with the steampunk, magical world of Shibuya, where everything works on favors, and as you rise in reputation level, you gain more influence and power in the city.

  • Forged in the Dark
  • Quick, fast character creation
  • Detailed, high-resolution maps
  • Guilds, institutions and organizations that get your game started
  • Step by step advice on running action-packed adventures.
  • Mechanics to custom build your own vehicles, mecha, gadgets spells and bases
  • Shibuyan Knights lets you resolve adventures creatively. Not just combat!
  • Tone slides easily from light-hearted to youth- oriented to morally gray

 Click here to Listen to Actual Plays

Bullet & Blank

Western Desperado RPG

“Our friendship has come to the end of a dusty road…”

Bullet & Blank is a card based role-playing game where players explore their relationships to other players at the table is the most petty, trash-talking, cowboy jargon they can muster. these outlaws have been shady , locked up, run outta town between thefts, heists and wild westerny depravity.Players respond to prompts on the cards that lean into the groups history of camaraderie, back stabbing, double dealing and loyalty, until High Noon, at which point players figure out if they’re going to the saloon, or if this is the end of the road.

Bullet & Blank is an innovative party game inspired by the Award winning For The Queen card based RRPG. It’s super rules light and appeals to both hard core gamers and people who don’t care what a D20 is. The game’s themes are decidedly adult, and game play lasts between 15 and 30 minutes.


The Movement: 1970s

The Movement 1970s

Worker placement vs COINTELPRO Board game

“All power to all the people”

The Movement 1970s is a worker placement board game where players play a faction of the Black Power movement trying to control the city.  Players need to grow their factions by protesting and partying to attract new members, but they also need to have enough food to feed those new members. Other resources factions work to collect include money, protection from COINTELPRO, guns, and books and art to secure their legacies for the future.

The Movement 1970s is a stratigic boardgame inspired by Agricola, Everdell and Lords of Waterdeep. It features a beginner mode for players new to more stratigic boardgames and worker placement games. Currently The Movement 1970s is in the prototype stage but people at cons and meetups are enjoying it. The game plays in 60 to 90 minutes. Contact us if you’re interested in a demo

Holdfast: Station

Hard Sci-Fi RPG

“We’re all going to make it off this rock someday – until then, we’re all in this together.”

Holdfast Station is a role-playing game in which you play characters in a grim, blue-collar community working and surviving on an asteroid mine in the far reaches of space. Play alternates between Events – moments of high drama, calamity and risk – and Cycles, when the community rebuilds and fortifies against future peril.

Holdfast Station is an innovative PbtA-based system that’s quick to set-up and play, with alternatively descriptive Tags and world building questions making session zero quick and set’s the tone of the game. Getting in is easy; getting out isn’t.

Play as a one-shot to save the day, or as a campaign to see your Holdfast thrive, survive or die.

Join the Discord, for playtests and release information.

Click here to Listen to Actual Plays

Dark Heists

Spooky Crime Deckbuilder board game

“A game of deckbuilding heists with crooked cops, horrific monsters & other criminals.”

Dark Heist is a deckbuilding board game where you play a gang willing to recruit crooked cops, monsters and other criminals to do spooky crimes in this neo-victorian setting. Use sway to recruit new gang members and use crime to do larceny and heists. If those other players, representing other gangs in the city get in the way or out of hand, spend coins to haunt their decks, steal their money or bring heat on them from the authorities that haven’t been bought yet.

Dark Heists is a 2 to 4 player deck building game in a grim-dark neo-victorian horror setting. Game play lasts from 60 to 90 minutes and because of criminal themes of the game, this is recommended for more mature audiences.


Alien Omen

I don’t know what these outer space aliens want, but they can’t have our town!

Alien Omen is a Forged in the Dark, Horror TTRPG that explores what happens to regular people when they come into contact with the terrifying reality that we’re not alone in the universe and ‘they’ want to take over Earth!

Click here to download rules and Playbooks from Itch.io

Click here for Character Keeper for Online Play


A Comedy Horror TTRPG about a curious quartet of supernatural sleuths and their oddly clever canine.  Inspired by Beloging Outside Belonging mechanics, players save the day by doing goofy antics to power up their super moves. Very Scooby Doo-ish.

A horror comedy TTRPG for people who like their scary funny.

Click here to download Rules and Playbooks from Itch.io

Gimme That!

A fun game of give and take. To win, finish with the most jewels. But nothing is that easy. Draw, steal, and skip as the game speeds up. 3 ticks on the table and it’s all over. A card game for 1 to 5 players.

Dragon Battle

“We found the dragon and he’s not happy.” Team up to defeat the dragon before he and his minions eat your party. A card game for 1-4 players or play in solo player mode.

My Approach & Values

There are a lot of problems  in the world. “Shouldn’t you do something more serious than making games?” This is a question I’ve heard more than a few times. Growing up, playing games with my family were times we had real joy in my childhood home. In college I was introduced to role playing games and I saw people choose to engage in community also find joy.

Poet, Toi Derricotte wrote ‘Joy is an act of resistance.” I make games to build community, inspire joy and help everyone feel included.  Is that serious enough for you? Have fun. 

My Goal

  • Games that are inclusive
  • Games that are fun the first time and better the next
  • Games that are memorable
  • Games that are easy to learn
  • Games that serve a wider audience.